Save files

Where your emulator keeps its saves.

Save and save state folders for popular emulators on Windows, Mac, Linux, Steam Deck, and Android, with what to watch for when you move them between devices.

RetroArch · Multi-system

Where RetroArch keeps .srm saves and save states on Windows, Mac, Linux, Flatpak, Steam Deck (EmuDeck and RetroDECK), and Android, and the settings that move them.

Dolphin · GameCube and Wii

Where Dolphin keeps GameCube memory cards (GCI folders and .raw), Wii saves, and save states on Windows, Mac, Linux, Steam Deck, and Android.

PCSX2 · PlayStation 2

Where PCSX2 keeps PS2 memory cards (Mcd001.ps2 and folder cards) and .p2s save states on Windows, Mac, Linux, Flatpak, and Steam Deck.

DuckStation · PlayStation

Where DuckStation keeps PS1 memory cards (.mcd) and save states on Windows, Mac, Linux, Steam Deck, and Android, and why per-game cards can seem to vanish.

PPSSPP · PSP

Where PPSSPP keeps PSP saves (SAVEDATA) and save states (PPSSPP_STATE) on Windows, Mac, Linux, Steam Deck, Android, and iPhone.

Azahar · Nintendo 3DS

Where Azahar (the Citra successor) keeps 3DS saves and save states on Windows, Mac, Linux, Steam Deck, and Android, and how to copy them from Citra or a real 3DS.

melonDS · Nintendo DS and DSi

Where melonDS keeps DS saves (.sav, next to the ROM by default) and save states, on Windows, Linux, Steam Deck, and Android, and how to import DeSmuME saves.

mGBA · Game Boy Advance, Game Boy, and Game Boy Color

Where mGBA keeps GBA and Game Boy saves (.sav, next to the ROM by default) and save states, and how to move them to RetroArch.

Cemu · Wii U

Where Cemu keeps Wii U saves (mlc01/usr/save) on Windows, Linux, Flatpak, and Steam Deck, and how to move them between accounts.

RPCS3 · PlayStation 3

Where RPCS3 keeps PS3 saves (dev_hdd0/home/00000001/savedata) on Windows, Mac, Linux, and Steam Deck, and why a US save may not show in a European game.

Flycast · Dreamcast, NAOMI, and Atomiswave

Where Flycast keeps Dreamcast VMU saves, arcade NVRAM, and save states on Windows, Mac, Linux, Steam Deck, and Android, and what per-game VMUs change.